Tuesday, April 2, 2024
Monday, February 5, 2024
Lighting Workshop 4
For this assignment, I chose to light up the coliseum using a complimentary color scheme with orange lights contrasting the blue/purple skies and being mostly illuminated by the implied sunset and the hung lights. I wanted the ambience to be more cozy to contrast the type of typical bloodshed held in the arena. I based the lighting and feel off of these reference images:
Monday, January 29, 2024
Lighting Workshop 3
Friday, January 19, 2024
Lighting Workshop 2
Thursday, January 11, 2024
Lighting Workshop 1
Thursday, November 30, 2023
Mario VR Week 6
This week I rigged the Lakitu and Chain Chomp models and added an idle animation loop to both of them. I also did window designs (4k resolution) in Photoshop for the scene. I had plans to animate the Dry Bones, but since we moved him to be at the very top of the scene, he doesn't need any animation as it will not be noticed by the player.
Friday, November 24, 2023
Mario VR Week 5
This week I worked on the bob-omb animations. I did a walkcycle for the bob-omb as well as a freakout animation for when it is picked up. I touched the lighting in the scene briefly, but haven't come up with anything that I like enough to go forward with. I also fixed the weight painting on Mario's glove so that the grommets on the back of it no longer float while moving. Moving forward, I will be focusing on finishing the animations for the other NPC characters once their models are finished and rigged.
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For this third assignment, I used the Car Preset from the given asset pack. I used a 3/4 front angle for the inside showcase shot and a 3/4 ...
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This week I rigged the Lakitu and Chain Chomp models and added an idle animation loop to both of them. I also did window designs (4k resolu...