Thursday, November 2, 2023

Mario VR Project Week 2

 



This week I focused on doing two new interact animations. One is for interacting with the Fire Flower prop which then plays a powerup animation. The other animation is for holding onto the Bobomb prop, so that it would fit better in the palm of the Mario hand when grabbed. There have been some implementation issues with the rotation at this point, so I might end up redoing the animations for the grab and Fire Flower, but thankfully this just gives me more experience on what to do and what not to do for the Maya to Unreal pipeline.

I also made a quick infographic sign in Photoshop for Noa to let the player know to touch the pipe to access the second and first floors.



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