This week I focused on rigging Toad for his interactions with the player. I worked on creating a proxy freakout animation when the player picks him up. I spent a lot of time figuring out how to properly skin the mesh so that there's nothing that moves from other areas of the body that shouldn't during ROM testing. As for the freakout animation, I put down the very first keys, but haven't yet added the extremes, arcs, or other cleanup.
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This week I worked on the bob-omb animations. I did a walkcycle for the bob-omb as well as a freakout animation for when it is picked up. I ...
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For this third assignment, I used the Car Preset from the given asset pack. I used a 3/4 front angle for the inside showcase shot and a 3/4 ...
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This week I focused on rigging Toad for his interactions with the player. I worked on creating a proxy freakout animation when the player pi...
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