This week, I focused on finishing up the Toad animations as well as fixing the previous animation when Toad is picked up. I also rigged the bobomb for animation, but because it was up-resed, that rig will not be able to be used. Toad will also need a new rig since his mesh has been updated, but hopefully his animations will not also need to be redone and can just be retargeted onto the new rig.
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This week I worked on the bob-omb animations. I did a walkcycle for the bob-omb as well as a freakout animation for when it is picked up. I ...
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For this third assignment, I used the Car Preset from the given asset pack. I used a 3/4 front angle for the inside showcase shot and a 3/4 ...
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This week I focused on rigging Toad for his interactions with the player. I worked on creating a proxy freakout animation when the player pi...
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