This week I rigged the Lakitu and Chain Chomp models and added an idle animation loop to both of them. I also did window designs (4k resolution) in Photoshop for the scene. I had plans to animate the Dry Bones, but since we moved him to be at the very top of the scene, he doesn't need any animation as it will not be noticed by the player.
Subscribe to:
Post Comments (Atom)
-
This week I worked on the bob-omb animations. I did a walkcycle for the bob-omb as well as a freakout animation for when it is picked up. I ...
-
For this third assignment, I used the Car Preset from the given asset pack. I used a 3/4 front angle for the inside showcase shot and a 3/4 ...
-
This week I focused on rigging Toad for his interactions with the player. I worked on creating a proxy freakout animation when the player pi...
No comments:
Post a Comment