For this lighting assignment, I chose to work with both a bigger and smaller subject. I figured this would be helpful to determine what angles, how many lights, and their arrangement are necessary to light a silhouette properly. The bust was easier to figure out compared to the full-body statue which makes sense with how the lighting controls in Unreal Engine work with their specific apertures and gates.
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This week I worked on the bob-omb animations. I did a walkcycle for the bob-omb as well as a freakout animation for when it is picked up. I ...
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For this third assignment, I used the Car Preset from the given asset pack. I used a 3/4 front angle for the inside showcase shot and a 3/4 ...
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This week I focused on rigging Toad for his interactions with the player. I worked on creating a proxy freakout animation when the player pi...
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